So we will use the max native hair and fur modifier.
Creating rugs in 3ds max with hair and fur modifier.
So if this is something that might interest you.
Here i will try to explain the process of making it using 3d studio max internal hair fur modifier.
The first technique uses the vraydisplacement modifier on the rug mesh itself.
The hair and fur modifier is the heart of the hair and fur feature.
Saved by terence cheng.
In the video below we will.
If the object is a spline hair grows between the splines.
Creating complex rugs in 3ds max.
Modify panel modifier list world space.
Formation 3d 3ds max tutorials 3d max vray autodesk 3ds max architecture visualization 3d studio 3d tutorial rugs on carpet carpets more information.
Use these controls to convert guides or hair generated by the hair and fur modifier to 3ds max objects that you can operate on directly.
The control on the fur direction is limited with straight strands of fur.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
I used the 3ds max cellular map to drive displacement.
Hair splines copies all hairs to a new single spline object.
The only adjustment to the cellular map was the size set to 0 001.
23 april 2018.
Tiltpixel partner and artist ramy hanna explores the creation of realistic 3d rugs in his latest v ray for 3ds max tutorial.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
Ramy a frequent presenter at conferences reminds artists that textures can be approached multiple ways however some methods provide better results than others producing visually accurate textures while offering creative control and fast results.
Creating rugs with v ray for 3ds max.
Either a mesh object or a spline object.
Creating simple rugs in 3ds max.
When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.